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Daily Life

Mathematics

Essay

Video

Quiz

Game

Challenge

🧮🏠  Daily Life Challenge: A Math & STEAM-Based Game 🌍🔍

💡 Concept:

Students (16 years old) become lifestyle analysts, tasked with redesigning daily routines (e.g., eating, commuting, cleaning, using tech) to make them healthier, more efficient, and more sustainable. Using math (percentages, graphs, comparisons) and STEAM thinking (design, modeling, logic), they’ll find ways to reduce waste, save resources, and promote smarter habits.

🕹 Game Setup & Rules

📌 Teams: Groups of 4–5 students
📌 Objective: Build the most sustainable, math-backed daily routine plan
📌 Time Limit: 60–90 minutes
📌 Winning Criteria: Highest points for practicality, creativity, and math-driven insights

🔹 Round 1: Routine Resource Audit (Data & Percentages) 📊💧

💬 Challenge: How much water, energy, or waste do our daily habits create?

Task: Analyze fictional data from a person’s or household’s daily activities.

Goal:

  • Use percentages to show how much each activity (e.g., showering, screen time, food waste) contributes to overall impact

  • Identify top areas for improvement

🎯 Points for: Accurate calculations and realistic improvement suggestions

🔹 Round 2: Smart Time Budgeting (Ratios & Time Management) ⏰📏

💬 Challenge: How can we better spend our time?

Task: Break down a 24-hour day and reallocate time to support better health and sustainability (e.g., more walking, less screen use, meal prep)

Goal:

  • Use ratios and proportions to build an ideal “smart day”

  • Compare it to the original routine

🎯 Points for: Balanced, healthy redesigns with clear math reasoning

🔹 Round 3: Waste Impact Visualizer (Graphs & Comparisons) ♻️📉

💬 Challenge: What is the environmental cost of common habits?

Task: Compare the waste or emissions generated by two versions of a daily routine (e.g., single-use vs. reusable lunch, car vs. bike commute)

Goal:

  • Use bar, pie, or line graphs to compare outcomes

  • Quantify how much waste/emissions are reduced

🎯 Points for: Strong visuals, accurate math, and clear conclusions

🔹 Round 4: Daily Life Innovation Pitch (STEAM Design & Presentation) 🎤💡

💬 Challenge: What invention, system, or campaign could improve daily living?

Task: Create a prototype sketch or campaign idea that improves part of daily life (e.g., water-saving shower timer, anti-waste app, green lunchbox kit)

Goal:

  • Present your idea in a short, engaging pitch

  • Support it with simple data and STEAM logic

🎯 Points for: Innovation, practicality, and well-justified reasoning

🏆 Final Scoring & Winner Announcement 🎉

  • Teams total points from all rounds

  • Winning team earns the title of “Smart Life Innovators”

  • Wrap up with a discussion on how small changes can make big differences

🌱 Learning Outcomes

✅ Apply math (percentages, ratios, and graphs) to everyday sustainability
✅ Identify wasteful habits and propose smarter alternatives
✅ Combine logic, creativity, and design thinking
✅ Strengthen teamwork, analysis, and presentation skills
✅ Understand how daily choices affect health, time, and the environment