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🎨🏠 Daily Life Challenge: A STEAM & Arts-Based Game 🌍🧼

💡 Concept:

Students (16 years old) become “Everyday Life Artists”, using visual art, music, storytelling, and design to spotlight sustainability in daily routines. They explore how creative expression can reveal the environmental and health impact of ordinary choices—like eating, cleaning, commuting, and shopping—and inspire positive change.

This game blends creativity with real-life science, turning daily behavior into artistic inspiration for sustainability.

🕹️ Game Setup & Rules

📌 Teams: Groups of 4–5 students
📌 Objective: Use the arts to creatively raise awareness about sustainability in daily life
📌 Time Limit: 60–90 minutes
📌 Winning Criteria: Points for originality, clarity, emotional impact, and connection to daily habits

🔹 Round 1: “Sustain Your Style” Poster Design (Visual Arts & Communication) 🖌️♻️

💬 Challenge: How can everyday actions be turned into eye-catching environmental messages?

Task: Design a poster or digital graphic that highlights one sustainable daily habit (e.g., reusable bottles, eco-lunches, energy-saving tips).

Goal:

  • Use icons, symbols, or characters to tell a story

  • Include a slogan or simple science fact

🎯 Points for: Visual creativity, relevance to daily life, and clarity of message

🔹 Round 2: “Living Routine” Performance (Drama, Music & Behavior Change) 🎭🎶

💬 Challenge: How can we perform the science of a better lifestyle?

Task: Create a short skit, dance, rap, or musical piece about daily sustainability (e.g., water-saving, plastic-free shopping, healthy eating)

Goal:

  • Express emotion, humor, or surprise to spark awareness

  • Represent daily routines as exaggerated or symbolic acts

🎯 Points for: Artistic expression, storytelling, and behavioral insight

🔹 Round 3: Trash-to-Art (Upcycling & Installation Design) ♻️🖼️

💬 Challenge: What story can your waste tell?

Task: Build a sculpture or installation from daily trash (e.g., snack wrappers, broken pens, packaging) to highlight consumption and waste

Goal:

  • Use found objects to represent household themes

  • Turn “invisible” habits into powerful visuals

🎯 Points for: Symbolism, reuse creativity, and message clarity

🔹 Round 4: Digital Habit Campaign (Graphic & Multimedia Arts) 📱📸

💬 Challenge: How can we inspire sustainable habits online?

Task: Create a short video, reel, meme set, or animation promoting one daily life improvement (e.g., zero-waste lunch, unplugging devices, air quality tips)

Goal:

  • Use humor, drama, or facts to engage viewers

  • Include clear calls to action

🎯 Points for: Digital creativity, relevance to youth culture, and message impact

🏆 Final Gallery & Performances 🎤🏛️

Teams present their work as a gallery exhibit, performance, or media showcase:

✅ Posters
✅ Performance or video
✅ Trash-art sculpture
✅ Digital or social media campaign

Award Categories:

🥇 Everyday Artivists – Best overall creativity + message
🥈 Change Through Storytelling – Best emotional or humorous impact
🥉 Creative Habit Hackers – Most original daily life transformation

🌱 Learning Outcomes

✅ Use art to explore and communicate sustainability in daily life
✅ Connect STEAM topics with everyday behavior and culture
✅ Build skills in storytelling, performance, design, and teamwork
✅ Encourage reflection and action on personal environmental choices
✅ Empower creative voices for social and environmental change